؟ ([personal profile] dramatispersonae) wrote2012-05-14 06:58 pm

Three's Veldt game: Rules, questions, descriptions, general OOC catch-all

WELCOME TO THE VELDT, THE IMAGINARIUM, THE DREAMATORIUM.

Here are a few of the rules governing it, which Three is leaving characters to discover because discovery is half the fun. I’ll be RPing how the Veldt responds to your imaginations for the first few hours, but after that, please use these as your guidelines. Whenever I can, I’ll be in #imaginarium

The Veldt

Please think at least a bit realistically about what your character could imagine in a heartbeat. That's part of the game.

- Beyond the door, there is a void of absolutely nothing, except two gray doorframes. One has “Aather” engraved on the top; the other has “Customs.” You can’t see through the doorframe into either one from the Veldt; they just look like whatever’s behind them. The Veldt is a cubic mile, with the doors smack in the center (AS IN, KIND OF IN MID-AIR, EXCEPT THAT THERE IS NO AIR AT THE VERY BEGINNING...).
- There's only ONE void/room/place; you have to share with all of Aather. It's not team-separated.
- You can’t take anything through but yourselves and your team uniforms. Knights, you default to black or gray versions of team uniforms once you’re in the Veldt. (These can, of course, be changed with a bit of willpower…). You can’t take anything out of the Veldt; knight clothes return to whatever they were before you went in upon returning to Aather.
- OKAY THE GENERAL GIST IS YOUR IMAGINATION IS REALITY IN HERE. YOU CAN SPROUT WINGS AND SPIT FIRE AND MAKE RAINBOWS APPEAR, WHATEVER. “What if you were a god for a day but had to share it with those losers you live with.”
- Anything you imagine long enough will become real – to varying degrees of detail and concentration. Think about an apple for an instant, and you’ll see a ghostly image of it. Think about it long enough to be intentional, you get a hollow apple. Think longer, it’s filled with something; think even longer, it’s filled with something edible; think even longer longer and recall the taste of an apple, and it will finally taste like an apple. Things appear to the exact detail that they are imagined/created.
- Aaaand about the function of things you create! You can imagine a gun’s outline easily and a bullet coming out of it very easily! But if you want a gun that shoots a bullet through a mechanical process when you pull the trigger without you just imagining “then a bullet shot out of it,” then you have to also imagine all the gun’s innards.
- About that “filled with something.” If you don’t imagine what something’s composition or feel is, it will have the heft and feel of lightweight plastic until you imagine better.
- As you can imagine, this makes functional living organisms really hard to replicate unless you are a spectacular biologist… though it’s not that difficult to half-ass it and make plastic-weighted animal-shaped things that do what you imagine them doing, or even following a pattern of behavior that will stay in place after you stop focusing on them.
- Even if you are a spectacular biologist, you can’t create a sentient being ever.
- Physical laws and your surroundings can be created the same way as physical things. If you half-ass it, there will be consequences!
- Physical laws and your surroundings are the product of willpower, and willpower is diluted by scope. If A imagines the Veldt is 80F all over, and B imagines the Veldt is 60F in a small pocket, the Veldt will be 80F all over except the small pocket. If B and C imagine the Veldt is 40F all over, it will overrule A’s one-person will. Rules and creations of n characters are permanent until they are nullified by n+1 characters. If an even number of people want different things, you may end up with something in between or an awkward mix (WORK IT OUT AMONG YOURSELVES). Traits persist until they are nullified or modified.
- ^ Oh but don’t get too hung up on continuity except as it suits you enjoying yourselves OOCly.
- Characters can leave the Veldt at will and return at will.

Customs

- Customs is a very bland room, with the physical laws of Three’s realm in place. It looks like the waiting area of a DMV, with a few plastic chairs, except that the night-time globes are clustered at the ceiling to provide light.
- You can take things into Customs, though if they are huge, they will shrink to a manageable size as you push them through the door.
- There is a globe of light with a pair of horn-rimmed glasses on floating behind a large wooden desk. If you poke it, it will squeak, “Creation! Destruction! Deposit samples here!”
- On the desk, there are boldly labeled Customs Forms.
- On the desk, there are post-its with “SAMPLE” pre-printed on them. If you stick one to something you brought in, it will disappear.
mythlology: (mmkay)

QUESTIONS?

[personal profile] mythlology 2012-05-14 11:06 pm (UTC)(link)
I will answer them.
toolate: (Default)

Re: QUESTIONS?

[personal profile] toolate 2012-05-14 11:16 pm (UTC)(link)
So I assume you can go in/out of the veldt at will, but can you take non-team in with you? Also is it one space per team or 8|a
seldomseen: censoredgrace@lj (Default)

Re: QUESTIONS?

[personal profile] seldomseen 2012-05-14 11:23 pm (UTC)(link)
Oh maybe that should have been obvious from the one door part, my bad. Wouldn't that make for a lot of conflicting ideas, though? (As in would they all cancel out idk) Or would each person be granted like a patch of the Veldt, assuming each person has an imagination of equal will? I'm generally referring to stuff like if Bob desired a sandy environment but Joe equally desired a rocky environment.
mythlology: (chocolate frosting)

Re: QUESTIONS?

[personal profile] mythlology 2012-05-14 11:26 pm (UTC)(link)
Conflict is something that's expected in the game, yes, because the entire area is one commons.

How that works out is flexible depending on what you and another player want to work out ICly, but you can have sand covered in rocks (a sort of evenly distributed synthesis), a patch of rocky and a patch of sand next to each other, a checkerboard of sand and rock, Joe travels around in a little cloud of rock around him.
mythlology: (dat swordtwirl)

Re: QUESTIONS?

[personal profile] mythlology 2012-05-14 11:27 pm (UTC)(link)
dickprincessshares
can we come in at any time?

skywalker
yes!
deadlyfurniture: questioning (From the first day I saw her)

Re: QUESTIONS?

[personal profile] deadlyfurniture 2012-05-15 12:45 am (UTC)(link)
Can people in the Veldt alter themselves? Like, say Mitchell remembers what it felt like to be alive and human and tries to will himself into that...
boxupallthebutterflies: (I have a way of seeing)

Re: QUESTIONS?

[personal profile] boxupallthebutterflies 2012-05-15 02:32 am (UTC)(link)
I JUST GOT HERE, do we still have our skills in here
boxupallthebutterflies: (you can sing along)

Re: QUESTIONS?

[personal profile] boxupallthebutterflies 2012-05-15 02:35 am (UTC)(link)
awesomeee
mythlology: (keep it on the downlow)

TRAIT TRACKING

[personal profile] mythlology 2012-05-14 11:07 pm (UTC)(link)
Like I said, we'll play fast and loose with "in box" continuity as you like or dislike to make it fun, but if you have something you made you want everyone to know about it, please summarize briefly here.
orange_sun: ([magic] warlock)

Re: TRAIT TRACKING

[personal profile] orange_sun 2012-05-15 01:46 am (UTC)(link)
There's a stone platform right under the doors so people don't fall! It connects via a wide branch to Josh's tree.
appleofhiseye: (Elder)

Re: TRAIT TRACKING

[personal profile] appleofhiseye 2012-05-16 02:26 am (UTC)(link)
APPLE THOUGHT THE SKY LOOKED DUMB and spent a while getting rid of everything in the sky and shading it from daylight to nighttime, so there's BOTH in the sky. Other than a few clouds in the day and a few stars in the night, there isn't anything else so more people can decorate it.
virtuallyroyalty: (Default)

Re: TRAIT TRACKING

[personal profile] virtuallyroyalty 2012-05-16 10:12 pm (UTC)(link)
Apple and Blizzard made a purple sunset on the night side of the sky! The sun itself is a ball of alternating transperancy, shining dim red-gold, and the inside is a glowy ball of black/purple.

Blizzard and Shark then proceeded to spend the rest of the day in the box making an underwater city which looks cool from a distance, but up-close not as greatly detailed. Hard work is hard!!