؟ (
dramatispersonae) wrote2011-12-03 05:49 pm
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CITRINE
[As the game begins, each team finds themselves standing in a small ring of stones. The crystal pillar rests in the center of the circle, easily within sight and hearing of everything that will be going on. You can leave and see the other columns if you like, but once the game has started you can't see what the other teams are doing.
Also present is a small wrought-iron table, on which a curious mechanical swan rests. There's a glass panel set into its back, under which you can see a corroded key. The swan seems to be completely lifeless.]
Also present is a small wrought-iron table, on which a curious mechanical swan rests. There's a glass panel set into its back, under which you can see a corroded key. The swan seems to be completely lifeless.]
DISCUSSION
You have been given a key, my heroes. But the metal is still too corroded and weak to free your friend. Perhaps if you breathe life back into it, the metal will shine again.
Be warned, however, that you are on a strict time limit. The pillars will be completely full just as the fourth trial ends -- and if your key is not yet ready, it will not open the column. The swifter you are, the less your companion will suffer.
(( OOC: Pick a trial and go for it! Each one will have two options, one of which is worth one point (white) while the other is worth two points (black). The key will be ready after at least 5 points have been collected.
If any of the tasks are OOCly squicky and/or your group gets stuck between a black choice that's OOCly unfun and losing their teammate, then ping Odile! Alternate challenges can be arranged. Also, bonus points may or may not be available depending on how crazy/hilarious/horrifying your team is. ))