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dramatispersonae) wrote2012-06-23 10:21 am
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ROLO'S HEART
Tick, tick, tick, tick.
You fall through space breathlessly, airlessly, your heart skipping a beat. When you land, everything is black for a moment before you rise and see who is with you and where you are...
((Important OOC Note: HOW TEMPERATURE WORKS
Each area of the heart has a temperature applied to it. This "temperature" is essentially a status effect that acts on the emotions. I'll give the details of each emotional status effect in the writeup for that area. Generally I'll give the percentage amount that it's changed, ie, "10-30% (effect)". The reason I'll give a range here is to give you leeway to play with what's comfortable for you while still maintaining the effect. However, a general guide is below:
Warm to hot - Players feel an increased sense of agitation, uncertainty, and general lack of security. All other feelings are normal.
Moderate (normal/default) - No effect. Players feel their emotion as normal.
Cool to cold - Players feel an overall decrease in emotional reaction. Severe lack of affect is in the area.
Players are of course permitted, if you think your character would, to realize their current emotions are under some kind of influence.))
((Please come to #coldclocking on IRC))
You fall through space breathlessly, airlessly, your heart skipping a beat. When you land, everything is black for a moment before you rise and see who is with you and where you are...
((Important OOC Note: HOW TEMPERATURE WORKS
Each area of the heart has a temperature applied to it. This "temperature" is essentially a status effect that acts on the emotions. I'll give the details of each emotional status effect in the writeup for that area. Generally I'll give the percentage amount that it's changed, ie, "10-30% (effect)". The reason I'll give a range here is to give you leeway to play with what's comfortable for you while still maintaining the effect. However, a general guide is below:
Warm to hot - Players feel an increased sense of agitation, uncertainty, and general lack of security. All other feelings are normal.
Moderate (normal/default) - No effect. Players feel their emotion as normal.
Cool to cold - Players feel an overall decrease in emotional reaction. Severe lack of affect is in the area.
Players are of course permitted, if you think your character would, to realize their current emotions are under some kind of influence.))
((Please come to #coldclocking on IRC))
FLOOR B2 - DEATH
For one thing, it's enormous, easily 40' x 30', with 20' ceilings. The other thing is that for a room that large there is basically nothing in it. Well, that's not quite true -- there are no furnitures or fixings or any decorations, but there ARE a bunch of scattered corpses. Women and men in military uniform, showing gunshot wounds and slit throats. Women and men in business suits. Women and men dressed like nobles. They're flung haphazardly around, though given the room size, there's plenty of room to maneuver between them. Blood is spattered across the floor and the walls.
At the other end of the hall is a Rolo automaton. He is completely naked with a neuter doll body just like the others; he has no particular features except that his face shows no expression at all and his eyes are missing. In the dark sockets are two pale violet lights. He holds a knife loosely in one hand. There is something on the ground near his feet, the only thing here that isn't himself or corpses, though it appears to just be a varnished piece of wood, like the shaft for some kind of tool.
"Hello," he says.
The temperature here is cold and unpleasant, numbing.
((OOC: 'Cold' temperature has a numbing effect on your emotions. Consider them muted by around 30-50% (so in other words, they're still 50-70% normal).))
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Hello.
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[the question is mild]
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Breeze... upstairs there were both extra eyes, and the end of a pickaxe that would probably fit on the shaft he's got there. I can go get them, but I'm not sure if giving him weapons and the ability to see would help or hurt.
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The eyes might be a good idea . . .
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[approaches Death slowly]
Ah... would these help at all?
[holds them out, like he could see them idk]
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hella magical girling it up again, though, just in case]
THE RIDDLE
Here's the riddle:
A family lived in a round house, built in the style popular for the middle class in 2002 atb. It had three stories. Living in the house were a father, a cook, a grandmother, a grandfather, and three children: two boys and a girl. The windows were open on the night of the incident. The neighbours heard the children scream. When the police got there, all three children were dead. Everyone had an alibi. The father said he was in his study, cleaning his gun collection. The cook was in the kitchen, sharpening his knives. The grandmother was in the corner, knitting. The grandfather was in the parlor, reading the newspaper. One of them is lying.
Who killed the children?"
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[considers this seriously]
...The grandmother!!
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Who wishes to carry my favour back to Illusion?"
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