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dramatispersonae) wrote2011-05-13 07:49 pm
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ROOM 3
[You find yourself in an oversized living room, there are huge chairs, huge tables and huge book shelves. It looks like a child with a permanent marker decided to scribble huge numbers on most of the furniture, gosh, what could that possibly mean?
To the north, there is a dining table that could sit ten people, the table is set but someone left a cushion on top of it. Behind the table there are two large display cases, they are mostly empty, you could probably climb them.
There are couches south, most of them with cushions on them. There are also a couple of small tables and a larger, lower one in the middle, as well as two bookshelves, you can’t see what’s on top of them from where you’re standing, but it looks like some of it might fall down.
Finally, what looks like very far in the east, there is a chair with wheels and a desk, if you’re from modern times you might recognize a desktop computer on it.]
[NOTE: Only noticeable difference for your characters is that they are currently capped at the strength and skill of an eight year old child. You also have no magic/mindreading/etc. Sorry about that, Don Goyo loves you.]
To the north, there is a dining table that could sit ten people, the table is set but someone left a cushion on top of it. Behind the table there are two large display cases, they are mostly empty, you could probably climb them.
There are couches south, most of them with cushions on them. There are also a couple of small tables and a larger, lower one in the middle, as well as two bookshelves, you can’t see what’s on top of them from where you’re standing, but it looks like some of it might fall down.
Finally, what looks like very far in the east, there is a chair with wheels and a desk, if you’re from modern times you might recognize a desktop computer on it.]
[NOTE: Only noticeable difference for your characters is that they are currently capped at the strength and skill of an eight year old child. You also have no magic/mindreading/etc. Sorry about that, Don Goyo loves you.]
DYNAMICS!
* Choose to which square you're trying to move.
- The piece of furniture you want to move to has to be linked by a line to your current location.
* Roll a dice by typing roll!1d10 on IRC.
- If you roll the value of the square you're trying to move into or a higher one, your move is successful. (IE, you want to jump to a 5 and you roll a 6)
- If you roll two points or less under the value of the square you're trying to move to you will succeed, but you might drop an item to the lava and get points deducted from your final score. (IE: you want to jump to a 5 but you roll a 3)
- If you roll three points or more under the value of the square you are trying to get to you will fall to the lava, die, and have to sit out the rest of the round. (IE: you want to jump to a 6 and roll a 3)
- If you want to move to a square with a lower value than the one you are currently on, you don’t have to roll.
* You can help other people reach a spot if you are either on the same piece of furniture or on the one they are trying to reach. If you choose to do this, you can roll!1d6 and your points will be added to theirs. This does not make you lose a turn.
* You may choose to skip a turn (or several) if you feel safe and want to chill in your place.
* One round will probably last 6 turns.