؟ ([personal profile] dramatispersonae) wrote 2011-09-19 01:39 am (UTC)

THE CASINO

The room is like a giant square, with flashing lights everywhere. It’s smokier here than in Sapphire, but the lights confound the ability to tell where the smoke is coming from. There is no sign of an exit. In left corner, there are slot machines with varying starting values (think penny, nickel, quarter). However, there is one machine that has no starting value indicated hidden in the corner.

Further down, along the wall, are virtual poker machines.

In the center of the room is a large display case full of prizes from the casino. They range from purely sentimental value (bears, cards, cheap jewelry) to higher value and lethality (unmarked vials, gels, weapons, armor). There seems to be no one guarding this area. Next to the main display case is a column with a large power box.

Along the other corner are the more interactive games. There is a powerball machine with no one there, an empty poker table, a roulette table with no one present to run it, and Judith waiting at the blackjack table. She’s dressed like she works there, though she makes no moves like she recognizes anyone.

The casino feels oppressive, if only because of the heat. All of the flashing lights are flashing as though they are in panic mode, and sparks are flying from the power box now. The smoke is making it difficult to move.

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