؟ (
dramatispersonae) wrote2014-02-25 08:11 pm
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GM - Turquoise
The room is like any other room, really—a cabin with a door, and windows, and beds. But the fireplace never gets warm, and the beds are hard, and the air is cold.
(Is it familiar, this place? It's hard to tell . . .)
On the table there is food—water, and dry bread, and there is a pot of stew that always stays warm, and full, and smells delicious.
There are also five cards, waiting for your decision.
[full instructions, of which your characters will be ICly aware of the pertinent details]
(Is it familiar, this place? It's hard to tell . . .)
On the table there is food—water, and dry bread, and there is a pot of stew that always stays warm, and full, and smells delicious.
There are also five cards, waiting for your decision.
[full instructions, of which your characters will be ICly aware of the pertinent details]
NIGHT ONE
HAND
Fingernails pulled out (6 points)
A touch that feels like knives (5 points)
Finger chopped off (8 points)
Thorns in your eye (9 points)
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(frozen comment) DECISION
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NIGHT TWO
HAND
Hand:
Slowly burning up (6 points)
Finger chopped off (8 points)
Thorns in your eye (9 points)
Millstone around your neck (2 points)
A constant tick tock tick tock (1 points)
DARK CARDS
Hallucinations (5 points)[gamerunner error]The hero began to realize that the things that weren't there were perhaps more frightening than everything that was.
Millstone around the neck (2 points)
Oh, what a heavy weight this hero has to bear...
Slowly burning up (6 points)
A little warm at first . . . then hotter and hotter, until nothing will seem to cool our hero down.
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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(frozen comment) DECISION
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NIGHT THREE
HAND
Hand:
Millstone around your neck (2 points)
A constant tick tock tick tock (1 points)
Flayed with a whip (7 points)
The red shoes (10 points)
Loss of voice (1 point)
DARK CARDS
Loss of sight (2 points)
Where did the light go? Where is everyone…?
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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(frozen comment) DECISION
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(frozen comment) NEW HAND
(frozen comment) NEW DECISION
NIGHT FOUR
HAND
Hand:
A constant tick tock tick tock (1 point)
Loss of sight (2 points)
A monster in the night (7 points)
Thorns in your eye (9 points)
Belly full of stones (8 points)
DARK CARDS
Freezing slowly (6 points)
It started at the tips of the hero's fingers, then made its way up; an icy cold, encroaching on the heart.
Swallowing glass (6 points)
And every swallow, everything eaten, felt like sharp shards in the hero’s throat.
A touch that feels like knives (5 points)
Even a soft caress felt like a spinning needle being jabbed past the hero's skin.
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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(frozen comment) DECISION
(frozen comment) Re: DECISION
NIGHT FIVE
HAND
Hand:
No cards tonight replace the cards you played. You are faced with the Dark cards played against you this round—but following that, the door to your cabin will open as soon as those punishments are taken, and you can find yourself back in the mockery of a Ring . . .
DARK CARDS
There is one red card as well, metallic around the edges. An extra punishment, perhaps?
Belly full of stones (8 points)
Just a slight pain at first, a heavy weight, like something swallowed too thick. Then again . . . and again . . . if this kept going, would it be possible for a person to burst?
Speaking in gemstones (1 point)
"I grant you," the fairy continued, "that with every word you speak, a flower or a precious stone shall fall from your mouth."
Loss of voice (1 point)
“But if you take away my voice,” said the little mermaid, “what is left for me?”
Slowly burning up (6 points)
A little warm at first . . . then hotter and hotter, until nothing will seem to cool our hero down.
A constant tick tock tick tock (1 point)
"That crocodile would have had me before this, but by a lucky chance it swallowed a clock which goes tick tick inside it, and so before it can reach me I hear the tick and bolt."
A constant tick tock tick tock (1 point)
"That crocodile would have had me before this, but by a lucky chance it swallowed a clock which goes tick tick inside it, and so before it can reach me I hear the tick and bolt."
[One teammate must touch each card to take its effects. Please feel free to play this out in the Discussion area at your leisure (it's suggested that you do this AFTER submitting your cards for the round). If you're not sure how an effect is supposed to work, please comment here and we'll answer you ASAP! If nobody chooses a card by the end of the round, please note this in the Decision, as all teammates will take that punishment at the beginning of the round upcoming.]
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DECISION
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